For me, one of the most important parts of Horizon Walkers is the ability to perform Reality Stunts. When walking the edge of imagination, you should be able to bend and twist reality, if only for a little while.

I really like the way the magic system in Ars Magica is designed. There are 15 magical Arts, divided into 5 Techniques and 10 Forms. The Techniques are what you are able to do and the Forms are the objects you do it to or with. This type of system, where you can freely combine the elements you know, is very flexible and gives you great freedom when designing your character.

I like my magic broad and full of possibilities. I don’t like skill systems where you only know a handful of spells or have a limited number of castings per day. If I am trained in the use of fire magic, then I should be able to use it in different ways, just like a person trained in history or the use of swords knows more than just a handful of important dates or how to make basic thrusts and slashes.