Here is the infodump for the FF9/Decent crossover I made. I hope you’ll enjoy it.

Rules
* All heroes share inventory and money.
* No free re-equips. Re-equipping a piece of gear costs 2 movement points.
* Dead heroes does not automatically resurrect in town. They stay dead in the square they died until another hero resurrects them using the new Use On Other ready action. The Overlord does not collect Threat for dead heroes. The heroes lose if they run out of Conquest tokens and there are no living heroes.
* New ready action: Use On Other. You may use declare that you’re resurrecting or using a potion on another hero. The effect will happen at the start of the heroes next turn.
* The Overlord may spawn melee monsters as if the event Gust of Wind is in effect.
* Healing Potions cost 25 gold
* There is no town. Any shopping will be done at a moogle placed somewhere in the first half of the level.
* You may buy an additional trait die at any time.
* Heroes have specific starting equipment.

 

Characters
Zidane
12 Wounds, 5 Fatigue, 0 Armor, 5 Speed, 2 Conquest
Melee 3, Ranged 0, Magic 0
Fighting 2, Subterfuge 1, Wizardry 0
Traps cost 1 extra threat to play in response to your actions. When rolling dice to avoid or reduce the effects of trap cards, you roll one extra die.
Gear: Sword, Dagger, Leather Armor, 100 gold

Vivi
12 Wounds, 4 Fatigue, 0 Armor, 3 Speed, 3 Conquest
Melee 0, Ranged 0, Magic 3
Fighting 0, Subterfuge 0, Wizardry 3
You have two extra Magic trait dice.
Gear: Tunic, Sunburst, 25 gold

Steiner
16 Wounds, 4 Fatigue, 2 Armor, 3 Speed, 4 Conquest
Melee 2, Ranged 1, Magic 0
Fighting 3, Subterfuge 0, Wizardry 0
When an adjacent friendly figure is attacked, before the dice are rolled, spend 1 fatigue to swap places with that figure. The attack targets you instead.
Gear: Axe, Chainmail, 50 gold

Dagger
12 Wounds, 4 Fatigue, 0 Armor, 4 Speed, 2 Conquest
Melee 0, Ranged 1, Magic 2
Fighting 0, Subterfuge 1, Wizardry 2
At the start of your turn, all other heroes within 3 spaces of you gain 1 fatigue.
Gear: Wizard’s Robe, Mage Staff, 25 gold

Amaranth
12 Wounds, 3 Fatigue, 1 Armor, 5 Speed, 3 Conquest
Melee 2, Ranged 1, Magic 0
Fighting 2, Subterfuge 1, Wizardry 0
You receive 1 extra surge on each of your attack rolls.
Gear: 2*Sword, Leather Armor, 50 gold

Eiko
8 Wounds, 3 Fatigue, 0 Armor, 3 Speed, 2 Conquest
Melee 0, Ranged 0, Magic 3
Fighting 0, Subterfuge 0, Wizardry 3
Each time a glyph is activated, you may restore up to 5 wounds, split however you like, between yourself and any other heroes within 3 spaces of you.
Gear: Wizard’s Robe, Blinding Light, 25 gold

Quinna
12 Wounds, 5 Fatigue, 1 Armor, 4 Speed, 3 Conquest
Melee 1, Ranged 0, Magic 2
Fighting 1, Subterfuge 1, Wizardry 1
Enemy figures within 3 spaces of you suffer –1 range and –1 damage.
Gear: Hammer, Ghost Armor, 0 gold

Freya
12 Wounds, 4 Fatigue, 1 Armor, 4 Speed, 3 Conquest
Melee 2, Ranged 1, Magic 0
Fighting 2, Subterfuge 1, Wizardry 0
You have Command 1.
Gear: Walking Stick, Chainmail, 75 gold

Beatrix
12 Wounds, 4 Fatigue, 2 Armor, 4 Speed, 4 Conquest
Melee 3, Ranged 0, Magic 0
Fighting 1, Subterfuge 0, Wizardry 2
You have +2 armor. You may not equip runes or armor. You are immune to Aura, Bleed, Pierce, Poison, and Sorcery. In addition, all damage dealt to you by Blast, Bolt, or Breath attacks is reduced to 0.
Gear: Axe, 150 gold

 

Monsters
I also made some custom monsters for my Ice Cave scenario
Black Waltz 1: 5 Speed 5, 8 Wounds, 4 Armor
Black Waltz 2: 5 Speed 5, 10 Wounds, 5 Armor
Black Waltz 3: 5 Speed 5, 14 Wounds, 7 Armor
Undying, Sorcery 4, Fly
Heal, may only be used on another monster, Red
Breath of Fire, Burn, breath, Blue Yellow Black
Ice Blast, Stun, White Yellow Black

Sealion: 4 Speed, 20 Wounds, 8 Armor
Body Blow, Knockback Sweep, Red Green Green Black
Water Wall, Breath, White Green Green Yellow Black
Rage, If Black Waltz 3 dies then Seallion gains Aura, Sorcery 3 and loses 3 Armor

 

Treasures
1st Copper: 100 gold, 2 Conquest, 1 Curse
2nd Copper: 1 Copper, 1 Curse
1st Silver: 100 gold, 2 Conquest, 1 Curse
2nd Silver: 1 Silver, 1 Curse
1st Gold: a free skill

 

None of this have been playtested in any way, so I’m not sure about the balance of things. Some of the gear is taken from various expansions. More information about Descent gear, skills and monsters can be found at Descent in the Dark.

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