Category: miniatures games


Ninjas, Hexagons and Wikis

My friend Trämmer approached me the other week about a game idea he had recently started working on. It was a combat focused ninja game with miniatures on a hexagonal grid and mostly based on the famous Naruto manga and anime series. We spent pretty much all of last Sunday discussing mechanics and design ideas and we feel now that we have a good base for this project.

It could be a while until our next in-the-flesh playtest together since he’s back in Budapest for his studies, but thanks to the miracle of the Internet we can still work together on this project. We will set up a wiki for the game shortly as a way for us to organize everything. We will also use things like Facebook, MSN and Skype to talk about our different ideas and suggestions, so if we want to test some rules changes then all we’ll need are a hex grid with coordinates, some minis or tokens, some dice and some spare time. I don’t think I have to point out that that last thing might be our biggest problem.

This project has a number of interesting challenges. I have never played combat on a hexagonal grid, so I some things to learn about using it tactically. I have to explore the realm of varying between using D30s, D60s and D100s for the different skill levels. There is a deck-building mechanic with your combat manoeuvres that will let you customize your fighting style against your opponent.

The way of the shinobi looks bright.

Yet another batch of short updates on my myriad of projects.

I have been trying to get back into Naruto and Bleach in order to get some more inspiration for my anime miniatures combat game, but it has been really hard. I will probably abandon those series and find some new ones.

The fantasy roleplaying campaign I had been working on for the past weeks that was supposed to fill the void on Tuesdays since Game of Thrones has ended have fallen apart due to lack of player engagement. A longer post with more details may or may not appear here in the future.

Project Black Valkyrie quietly stirs in its slumber. May Wōden watch over it.

The one-shot scenario for WASPcon, The Twelve Apostles, is finished with 2 weeks to spare, but due to recent events I’m no longer sure if I will be attending WASPcon or not.

I’m making slow progress with my wrestling card game. I have some rough core mechanics and some ideas for certain special manoeuvres.

My different Doctor Who board games are still drifting in time and space. None of the layouts are good enough right now.

Looking For A Feeling

I haven’t talked about Over The Top Anime Combat (OTTAC), mostly because I have been rewriting a lot of it and I haven’t had a good playtest session in a while. That might change this coming Sunday. Unfortunately, I’m in the middle of yet another rewrite; I’m changing the initiative system back to an earlier edition and changing the to-hit mechanic from a dice based system to a card based system.

I know I’m crazy, but I haven’t found a system with the right feel to it yet.

Welcome to the Jungle

This blog post is just a lot of pictures of my lizardmen army. The quality isn’t the best, but it’s good enough.

The 8th Hammer of War

Last week I finally marched my army out to war after many peaceful years. The new edition of Warhammer Fantasy Battles have reawakened my interest for playing the game, something I gave up long ago when I decided to just collect and paint the cool looking miniatures.

My first game in the new system was fun, if a bit slow. I’ve been reading up on the rules for weeks, but as we all know, knowing is not understanding. Since the consensus at the local gaming club is that we’ll learn the new rules best by playing lots and lots of games, I am now in the process of designing a lot of smaller forces to bring to the battlefield. Things have changed, some units now have new roles to play and I keep looking up little things all the time, but I am excited about all that lies ahead.

The gaming club will organize a painting party this upcoming weekend. Most of my models look ok, but many needs to be touched up a little. If all goes well I’ll have some pictures to share.

Not over the top enough

My latest miniatures game Over The Top Anime Combat (OTTAC from here on) is slowly evolving. The combat still isn’t fast enough and there’s too many fiddly bits, I need solve that soon.

Dungeons and Dragons 4th edition did a great thing with its power cards, all the rules you need on a single card. It is a great way of presenting rules and stats so I stole that right away. Only problem I have with them is how many to have, analysis paralysis can really kill the flow of a game.

The current test scenario of 3 vs 1 can only test my system in certain ways, a 1 vs 1 scenario is in the works as soon as the rules for destroying buildings and movement in difficult terrain have been revised.