Tag Archive: Dungeons and Dragons


Winter is finally here and with it the return of my gaming nonsense! I have a lot of things to talk about so let’s get going. These are some of the things that has happened in my gaming life since my last blog entry.

* The IRC Exalted game I was looking forward to kinda imploded, so no Exalted for me. That game has been on my list of roleplaying games to try for many years, but something always comes up and it all ends up being nothing…

* I was invited to an underwater Dungeons and Dragons 3.5 campaign, but had to turn it down because of the difference in time zones. It did however inspire me to sit down to create a swashbuckling octohuman. Being able to use five fencing blades at once is cool.

* The game File 13 was mentioned a couple of weeks ago by my buddy Mike on his podcast Nerd Pride Radio. File 13 was a little game that came with an issue of the Dragon magazine back in 80s. The idea is something I’ve toyed around with before, it’s a game about creating games.

* A couple of days ago I got wind of a rules-light fantasy rpg called Warrior, Rogue and Mage. After having read through the 4-page version I found out there was a pulp version called Resolute, Adventurer & Genius so I had to look at that too. Then inspiration hit me and I began to twist the rules engine into a superhero game. The working title for it is Paragons, Gadgeteers & Mystics.

* I listened to a book review while out walking a couple of weeks ago and was reminded of Era, an old rpg a friend and I made back in the mid 90s. I was able to find my old character sheets, some info on how to write spells (if was very much like programming in BASIC) and what dice to roll to generate stats for the different races, but most of the rules are still missing. I’ve been thinking about recreating the missing information, or perhaps redoing the entire game from scratch, but that will depend on if I can get people interesting in it or not. I did remember that the campaign we played was heavily influenced by the Artifacts of Power series by Maggie Furey, so I’ve been trying read my way through that.

* I have once again fallen into the time-devouring abyss that is the Final Fantasy game series. I am once again replaying Final Fantasy IX, all thanks to a Swedish retrogaming podcast that I listen to.

* I have finally gotten a chance to play Descent: Journeys in the Dark. The game has been described as a tabletop version of Diablo or a WoW instance, and that I can agree with. The Hero players run around in a dungeon with the goal of slaying monsters and grabbing treasure while the Overlord player tries to kill the heroes with monsters, traps and other nasty things. The biggest downside to the game is that it takes a long time to play even a simple quest.

* I am currently working on a FF9 version of Descent for an upcoming weekend thing at my local gaming club. Creating custom characters and monsters for Descent is relatively simple, but I’m not sure how much I dare to change the rules regarding revivification and the handling of money and items.

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Yet another batch of short updates on my myriad of projects.

I have been trying to get back into Naruto and Bleach in order to get some more inspiration for my anime miniatures combat game, but it has been really hard. I will probably abandon those series and find some new ones.

The fantasy roleplaying campaign I had been working on for the past weeks that was supposed to fill the void on Tuesdays since Game of Thrones has ended have fallen apart due to lack of player engagement. A longer post with more details may or may not appear here in the future.

Project Black Valkyrie quietly stirs in its slumber. May Wōden watch over it.

The one-shot scenario for WASPcon, The Twelve Apostles, is finished with 2 weeks to spare, but due to recent events I’m no longer sure if I will be attending WASPcon or not.

I’m making slow progress with my wrestling card game. I have some rough core mechanics and some ideas for certain special manoeuvres.

My different Doctor Who board games are still drifting in time and space. None of the layouts are good enough right now.

Horizon Walkers

They seek the things that might be there.
They travel along the edge of dreams.
They explore the fringes of reality.
They know what lies beyond the shadows.
They have seen nightmares of flesh and fire.

“Seek new horizons and new experiences, and let nothing tie you down.”

Take all the weirdest things from the Cthulhu Mythos, the Umbra from Werewolf: the Apocalypse and from Lords of Madness for Dungeons and Dragons and you got a good idea of what you might encounter in Horizon Walkers.

I’m still in the early stages of brainstorming ideas and writing up potential campaign arcs, but it looks very promising so far.