Tag Archive: Time Before Time


We have seen worlds covered in water, in sand and in ice, so now it’s time for trees. My Time Before Time setting spun off in a different direction and have now become Engai, the tree world.

It’s a place of wonder and bounty, great forests with trees as tall as skyscrapers. It is a place where the primal power of nature runs rampant and the most common magic is that life itself. Hard materials such as rock or metal would be extremely rare, the guardian spirits would never allows for the mining for it. Instead, natural materials such as wood, bone and hides are used.

The way I imagine this world is in three zones:

The forest floor is where the beasts live; dangerous, intelligent and enormous. Mighty dinosaurs roaringly rampage through the thick undergrowth while large packs of predatory hunters stalk the shadowy swamps and river banks.

The canopy is both the home and the hunting ground of dragons and all other large aerial predators. This is the only place where you can get a good amount of sunlight, which makes trips here necessary for the recharging of the sunstones that light up the villages.

Lastly, there is the middle world, home to all the peoples of Engai. It is in the middle zone they live most of their lives, for to venture outside it could mean certain death. It is also on this level you find the climbers, the snatchers and most of the parasitic vegetation.

Some things on my include-if-I-can list are:
dinosaurs, Clover, something looking like Cthulhu, some stuff from Avatar, Kroot, archaeopteryx, tree houses, ground sloths,


Time Before Time

This is an unfinished idea I’ve been tinkering with these past few days.

This is a roleplaying setting that takes place before the world was old, before the new gods came to power, when the primordial races still walked the land. Everything was more primal and wild, magic was rougher and more dangerous. There was no half-races of any kind, it’s was too early for them.

Some of the races I want to include are:
dragons – the masters of magical flows.
ogres – the personification of “might makes right”
shaggoth – wandering loners, explorers of the unknown lands, lords of lightning
vargulfs – cursed with a thirst for fresh flesh and blood.
drider – spinners of enormous webs, cave dwellers

shoggoths and other semi-finished proto-creatures.

There is also a number of things I have yet to invent a name for that I’d like to include in some way: 1 2 3 4 5

I like the idea of monstrous beasts adventuring and “leveling up” on proto-humans and proto-dwaves just like many heroes grow stronger by slaughtering goblins and kobolds in many traditional game.